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Sony Headphone Animation

Modelled in Blender / Textured in Substance Painter

This Sony Headphone animation was created in Blender and textured in Substance Painter. I really want to try my hand at some more product modelling after enjoying the Rolex project so much.

As well as reference images from the Sony website I also own these headphones so it was great to be able to look at them from whichever angle I needed to get the look and feel right. Something I struggled with whilst creating the Rolex animation.

The 50/50 split of the white and black colour variations was inspired by the recent Nike advert as well as some of Apple’s recent adverts.

Below you can see some more shots of this project.

*This was a personal project and wasn’t commissioned by Sony.